#pragma once
#include "Clip.h"

class CSTGLevel : public CClipManager {
public:
    CSTGLevel(): mBackground(NULL), mBGNode(NULL) {}
    void setScriptName(const std::string& name) {
        mScriptName = name;
    }
    void loadConfigScript();
    void setBackground(const std::string &filename);
protected:
    class Ogre::Rectangle2D *mBackground;
    class Ogre::SceneNode *mBGNode;
    std::string mScriptName;
};